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Old Feb 18, 2006, 07:40 PM // 19:40   #1
Ascalonian Squire
 
Join Date: Feb 2006
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Default ~ Life Bane~

~Plague Bringer~
R/E

Expertise~13 (10+1+2)
Wilderness~10 (9+1)
Mark 11~(10+1)
Fire~7

Points Used~198/200
Left~2

--Equip--
Longbow/Flatbow of your choice (Max dmg of course)
WITH Fire String (A must) (looking at bowgrip of enchanting)
Preferably of Fortitude but any bow with firestring will do.

Minor Rune of Mark
Major Run of Expertise
Minor Rune of Wilderness

Hunters Mask+1 expertise
DRUIDS!!!!

~~Skills~~
Cost - 25 Cast Time - 1s Reuse - 20s
Mark of Rodgort~Hex Spell. For 14 seconds, whenever target foe is struck for fire damage, that foe is set on fire for 3 seconds

Cost - 7.2(15) Cast Time - 2s Reuse - 12s
Apply Poisen~Preparation. For 24 seconds, foes struck by your physical attacks become Poisoned for 11 seconds

Cost - 2.4(5) Cast Time - 5s Reuse - 60s
Favorable Winds~Nature Ritual. Create a level 8 Spirit. For creatures within its range, arrows move twice as fast as normal and strike for +6 damage. This Spirit dies after 118 seconds.

Cost - 7.2(15) Cast Time - 0s Reuse - 15s
Pin Down~Bow Attack. If Pin Down hits, your target is Crippled for 12 seconds.

Cost - 4.8(10) Cast Time - 0 Reuse - 3s
Penetrating Attack~Bow Attack. If Penetrating Attack hits, you strike for +14 damage and this attack has 20% armor penetration.

Cost- 2.4(5) Cast Time - 0s Reuse -5s
Hunter's Shot~Bow Attack. If Hunter's Shot hits, you strike for +12 damage. If this attack hits a foe that is moving or knocked down, that foe begins Bleeding for 20 seconds.

Cost - 2.4(5) Cast Time- 2s Reuse- 24s
Marksman's Wager~Elite Preparation. For 12 seconds, you gain 9 Energy whenever your arrows hit, but lose 10 Energy whenever your arrows fail to strike.


Cost - 2.4(5) Cast Time - 3s Reuse - 10s
Troll Unguent~Skill. For 10 seconds, you gain Health regeneration +8.


(All skills Cost/Dmg/Duration are in accordance to the spec of this character)

This ranger deals in DoTs. You can use this toon to apply DoTs all over the place ( you can switch out Mark of Rodgort with Barrage if you want to use just poisen) OR (and my preference) to focus your fire on either the monk to keep him on his toes worrying about his own life/wasting his mana to keep himself alive, or just DoT the crap out of someone. Personaly I love to pick out some haughty warrior who thinks that rangers suck and make light work of him keeping him spamming healing breeze(since the majority of noob wars are w/mo) or he healing sig. Using a combination of Pindown and the inevidable of the war stopping to heal you should be able to keep ur distance. If you look over the skill list you can see that I havn't left our hard hiting ways (Pen attack and Hunters shot) and of course Favorable Winds. Use those 3 things you should be able to provide a constant flow of dmg, and fairly cheap.

My only concerns are No res sig (this build is for random arena, I am working on a GVG version) and Mark of Rodgort takes alllllllllllllllll your power right off....
so I thought would go sometime like this

FW >Marksmens (till you are at 25 agian)>Apply>MoR>(regshots till Marksmans is up (if its not already)) then ping away at em till you feel pen arrow/hunters shot is needed Rinse Repeat...
You can switch up apply and Marksmans Wager... havn't tested this out in pvp yet somy timing might be a litte off... and you MIGHT need a faster shot/shorter range bow in order to get your power up asap using Marksmans Wager AND so you are close enough to Hex with MoR when the time is right.
( I just rememberd.. that staff with +15 energy. Could easily equip that,, get FW>Poisen>Mark of Rogort *SWITCH TO BOW* and proceed to go about ur business.. ) that wil give you ALOT more time with FW/AP/MoF all stacked on each other... that my friends is pretty potent imho. IF that is the case and you do switch out to the staff then back to the bow I would consider switching out Marksmans Wager for Practiced stance to keep that poisen up longer. this

In closing I think that this build definatly has potential to put ALOT of pressure on a monk or even kill a single target using Heavy Dots (-11 I believe) and med/low-heavy dps. Please let me know what you guys think.. I did this in about 30 min just playing around and next thing I know I have this. Please be gentle ( BTW I am still really new to GW)
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Old Feb 19, 2006, 02:53 AM // 02:53   #2
dry
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Join Date: Oct 2005
Profession: R/
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I seriously recommend, if you're going to waste your elite slot on marksman's wager, go poison arrow for the degen and the elite spot and use kindle arrows for extra damage AND fire buff, and use an alternative bow string.
The idea is good, unless mark is removed. If it's not, then kudos. I might try a modded version.



EDIT I just realized you're using two preps, and considering what they do, kindle+poison arrow works better, as preps don't stack.
Barrage removes preps, btw.
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Old Feb 19, 2006, 03:53 AM // 03:53   #3
Ascalonian Squire
 
Join Date: Feb 2006
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The objective is not to use Marks Wager and Apply at the same time. Its to get apply/FW/MoR stacking... all of which will ( by my research) and I know marks is not the best elite but I feel a nececity (if you dont have the staff) since the intitial setup of this build requires so much energy. Now IF you have that staff.. that frees up a whole slot up as Marskmen Wager is not necesarry, you aslo get the benefit of druids armor, (I also am not quite sure how much of an energy benefit you get from druids I couldn't find out how much.) And I didn't take into account the power pool with full druids as I decided Druids AFTER I pretty much had that whole shpeel typed out. So in the end Wager might not be necesarry at all and you then have a free slot for an interupt or possibly a res.... but w/e is up to you

EDIt: I opted to keep kindle/ignite out as other bowskills will do more dmg/cost less/ and frees up a slot. That is what the firebowstring is for. Also that is a couple secs not wasted on casting

Edit2: Well i did just get done reading a bit on bow mods... the Zealous one that gives back energy depending on attack speed ect.. if you can get your speed up enough using FW to gain that energy back fairly fast you CAN replace wager.... of course then you can use Kindle(?) I believe... replacing apply with poisen arrow... mmm I am putting all this together in my head plz forgive me... your right.. using poisen arrow(elite non prep)+kindle(prep)+Zealous Bow(bowstring)+FW(spirit)+Mark of Rodgor (hex) ohhh yess...(/GRIN) Thank you for the input... I am going to try to get this build official and posted for ne one to see...Agian I need to fully test this out and it would be a little bit. If you get a chance to test out that exact build please PM me. So as of now... Official Skill lineup is!

~~Skills~~
Cost - 25 Cast Time - 1s Reuse - 20s
Mark of Rodgort~Hex Spell. For 14 seconds, whenever target foe is struck for fire damage, that foe is set on fire for 3 seconds

Cost - 2.4(15) Cast Time - 2s Reuse - 12s
Kindle Arrows ~Preparation. For 24 seconds, your arrows deal fire damage and hit for and additional 17 fire damage.

Cost - 2.4(5) Cast Time - 5s Reuse - 60s
Favorable Winds~Nature Ritual. Create a level 8 Spirit. For creatures within its range, arrows move twice as fast as normal and strike for +6 damage. This Spirit dies after 118 seconds.

Cost - 7.2(15) Cast Time - 0s Reuse - 15s
Pin Down~Bow Attack. If Pin Down hits, your target is Crippled for 12 seconds.

Cost - 4.8(10) Cast Time - 0 Reuse - 3s
Penetrating Attack~Bow Attack. If Penetrating Attack hits, you strike for +14 damage and this attack has 20% armor penetration.

Cost- 4.8(10) Cast Time - 0s Reuse -5s
Duel Shot~Bow Attack. Shoot two arrows simultaneously at target foe. These arrows deal 25% less damage

Cost - 2.4(5) Cast Time- 0s Reuse- 1s
Apply Poisen{E} ~Elite Bow Attack. If Poison Arrow hits, your target becomes Poisoned for 15 seconds.

Cost - 2.4(5) Cast Time - 3s Reuse - 10s
Troll Unguent~Skill. For 10 seconds, you gain Health regeneration +8.

Druids Armor gives +11 energy.... that leaves plenty to keep rolling even after you lay down MoR

Last edited by Sanyc; Feb 19, 2006 at 04:50 AM // 04:50..
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Old Feb 19, 2006, 05:55 AM // 05:55   #4
dry
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25 cost is just horrendous. I don't know if this will work well. If zealous doesn't give back enough damage, Marksman's wager might be the only way to use this, and frankly, I wouldn't give up an elite slot and my prep for burning.







nvm. I forgot something and realized something. I might try this out

Last edited by dry; Feb 19, 2006 at 07:41 AM // 07:41..
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Old Feb 19, 2006, 06:25 PM // 18:25   #5
Ascalonian Squire
 
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MissPost

Last edited by Sanyc; Feb 19, 2006 at 06:28 PM // 18:28..
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Old Feb 19, 2006, 06:27 PM // 18:27   #6
Ascalonian Squire
 
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What did you forget ANd remember? lol do tell! Iv thought about adding the Glyph that would make MoR cost only 5energy.. but I dont know..
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Old Feb 20, 2006, 07:26 AM // 07:26   #7
dry
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my suggestion was glyph of lesser energy. halfway through writing a very long prototype I thought glyphs were ele primary only. So i said screw it and erased it all, only to realize that my ranger, when changed to ele secondary, has the glyph.
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Old Feb 24, 2006, 10:21 PM // 22:21   #8
Ascalonian Squire
 
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I made a pvp protoyp of this guy.. and I must say that with druids armor and such high expertise, energy really isn't an issue. and MAN would it felch up non-wars. I think in one match I killed 3-5 people by myself ( it was one of those whos team kills the most) and didn't break a sweat. only prob is waiting for the recharge for mark of rod....
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Old Feb 24, 2006, 11:31 PM // 23:31   #9
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Have you tried using Conjure flame? That costs quite a bit less than Mark of Rodgort, and between Poison and Bleeding (potentially) you really don't need more degen. But with Conjure Flame + Kindle, you'll be upping your damage output, and in using Poison + Bleeding keeping the pressure on. You'd also have something to fall back on if the other team had a mend aliment/restore condtion monk. If you went the conjure route, you might put an extra bow in your inventory w/ a firey string just in case Kindle and Conjure had a moment where they didn't overlap (not sure what kindle recharge time is...).
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